An Overview of Godot
With personal experience of Godot, it is similar to Python in terms of structural code, providing a path of ease into a learning coder's journey.
This reason is why I have made this site, as well as to share content of the community, such as my own!
With a focus on their use of 'signals', the system provides a different take upon a more established editor such as Unity or Unreal Engine, but still provides a unique flow to the creation process.
| What is Godot? | An open source game engine, intended to allow developers to have access to a free, innovate suite of tools to make their 2D or 3D games. |
| What can it make? | Godot isn't just limited to games, and has been used to make some software tools to assist streaming with interactive assets, mapmaking tools for tabletop games, and other fun or creative programs. |
| What are the target platforms for Godot? | Being open source, Godot's supportive feature is being able to release on most modern platforms, whether it be Windows, Mac, Linux, Mobile devices, game consoles, or even assets to be used within browsers themselves. |
What is contained on this site?
Within the pages on this site, you will see a few examinations of Godot and what it's community have created with it.
Within the pages on this site, you will see a few examinations of Godot and what it's community have created with it.
- 'Created with Godot!' features a small list of projects created with Godot, taken from Godot's galleries.
- 'Community Videos', as it may imply, contains a few community videos, tutorials, and similar from YouTube.
- 'Personal Examples' has some of my personal examples of when I was first looking into it.